Zul'aman - Nalorakk (Bear God)

6 min 47 sec

Your browser doesn't have Flash installed.

Nalorakk, first boss of Zul'Aman

Nalorakk is the Amani lord of bears. He is one of the four animal bosses in the Zul'Aman instance.

The first three times you catch sight of Nalorakk, you will not actually fight him. Rather, he lets his minions fight you and he himself runs back to the next platform. The first time you fight a couple of trolls. The second time you fight two trolls mounted on bears; when they get to low health they dismount (and regain health?) and the bear starts fighting independently. The third and final time there are two unmounted trolls (in our case a medicine man and an axe thrower) and two mounted trolls, who again dismount at low health. Unmounted trolls can be sheeped or ice trapped. After the last group of trolls you fight Nalorakk alone.

Nalorakk starts in Troll Form and alternates between it and Bear Form. Have one tank chosen for each form. The tank for Troll Form will eat the mangles. During this form, healers should not have to cast as often and should be able to gain back a little mana and/or conserve it. However, they must stay on their toes because of the large spike damage from his cleave effect. Be very certain you have the off tank stand in front of Nalorakk to take cleave damage, as it is spread among every target it hits. The tank for Bear Form should not get mangled, but instead will get both bleeds - Lacerating and Rend. During this form, healers keep the tank topped off as much as possible. The tank must also be ready to drink potions or eat healthstones or shield wall if a silence hits the raid when he has both bleed effects on him. When Nalorakk switches form, the appropriate tank for it should immediately taunt to grab the aggro back.

The rest of the raid should stay spread out. This will lessen the amount of damage the raid takes when Nalorakk charges and cleaves anyone near the person he charged. Staying spread out will not stop his AoE silence when in Bear Form from hitting the entire raid.

His Surge ability, will hit the person FURTHEST AWAY from his tank position. Usually best to set a high HP warlock or a hunter to eat these.

Healers need to be prepared for a long fight and ensure that their mana will last the duration. This may include mana regen gear, mana tide totem, shadowpriests, mana pots, etc.

Warrior tanks want plenty of hit rating to ensure their taunt lands more often, or be ready to stance dance and use a secondary taunt. A failed tank switch leads mostly to a wipe. A paladin tank has an advantage here as long as he can maintain #2 on the threat list, as he can simply use blessing of protection on the tank taking the debuffs to guarantee Nalorakk targets him for long enough to surpass the first tank in threat. The tank that grabs Nalorakk in Bear form is the most critical. He needs to grab aggro before the bleed effects hit the other tank that has the debuff on. If the tank for Troll form cannot grab aggro at first, it may be survivable as the bleed effects may run most the way down before Mangle is applied. If one tank dies it is generally best to just run down the stairs and reset the fight. One tank cannot stand up to him without burning the healers mana too fast to finish.

Link: